Plot Summary
In the not-so-distant future, Earth has become beset with an alien species of insectoid monsters called the Radam, who seem bent on destroying humanity in order to colonize the planet. Humans keep fighting a losing battle against the Radam, until one day an amnesiac human makes landfall on Earth. He seems to have some mysterious power which allows him to transform into a techno-organic suited warrior called Tekkaman, with weapons and abilities that make short work of the Radam. He is swiftly discovered and welcome into a team of the military who have taken it upon themselves to discover how to rid humanity of the Radam.
Although D-Boy (which is the new name given to the amnesiac man) manages to tip the scales in the battle against the Radam wherever he goes, he is presented with various difficulties. When in the form of Tekkaman, the grip on his conscience is tentative, and he is afraid that the transformations slowly make him lose his humanity. As if to confirm that theory, enemy Tekkamen start making their appearence, comprised of humans in full and willingful service to the Radam. D-Boy meets with various Tekkamen throughout his travels, enemies and friends alike, and they are all driven by people belonging to his close family.
Eventually it is revealed that D-Boy (in reality named Takaya Aiba) and his family were the crew of an expedition spaceship which met with the Radam mothership on its way to Earth. Incapable of fully developing without a host body, the parasitic lavrae of Radam latched on the crew and started mentally converting them to obedient and powerful servants. For Aiba, the process was unfinished, so he retained his identity, but in siding against the Radam he brought himself face to face with his possessed brothers and sisters. In the end and after taxing his body to the limit, he managed to defeat all the Tekkamen and stop the Radam invasion, although he was heavily hurt and lost his memories in the process.
Review
Tekkaman Blade contains all the trappings of a mecha anime of its era. The warriors throw a yell in order to begin the transformation sequence (which uses a stylized crystal as a catalyst), and activate the special abilities of their suits with similar yells. And female pilots always ride mechas with high heels. There is no attempt at pretension or self-parody; all such elements used to be commonplace and played with a straight face back in the ‘90s, after all. And yet, I think the series manages to remain charming despite such infusions of cheesiness. The dark mood definitely helps very much to up the ante. The setting of the series is post-apocalyptic or, more accurately, set during the apocalyptic event itself. There is a general sense of delapidation and abandonment, as much of the population has died and the survivors have left their old habitats behind in order to gather into tougher and more protected settlements. This gives lots of areas full of ruins or wasteland where the mecha battles can take place to great effect. There are also some pre-conflict settlements and constructions shown during some episodes, and those serve as a familiar link to our world. The Aiba family manor especially, with its general state of ruin and partially run over by Radam pods, evokes both familial and haunting feelings, as a token of what has gone awry with the state of humanity. In contrast to all the ruins of the past, there are ultra-futuristic military bases, replete with laser rifles, supercomputers and fashion-forward sunglasses. The setting runs the whole gamut from struggling pastoral life to Dyson-esque space stations, and is convincing on most fronts.
The plot goes through a whole range of motions. There is an initial phase of wonderment where the series takes its sweet time to introduce the various primary and secondary characters in the context of the ongoing conflict; fortunately, the plot picks up the pace after the initial arc. For the most part the series does not exhibit secondary plots, instead preferring to bring one thematic unit to its end before moving on to the next one; there are some exceptions of one-shot episodes pausing the ongoing plot in order to explore other events and characters in more depth, but those are relatively few and far in-between. As far as the main arcs are concerned, there is a little bit of everything: some are more esoteric and deal with the characters’ inner conflict and personal relationships; others display a sense of urgency concerning the fate of humanity and are heavier on the battle scenes. There is a set formula involving at least some dialogue and angst and at least some mecha fighting, which is implemented in almost every episode. But in spite of this formulaic approach on an episode level, on a greater scale the series presents much variation in the sci-fi themes it explores, so it avoids stagnation (even though the series is longer than what modern viewers are accustomed to). There are some plot elements which are out of place or don’t make sense in the context of the general plot, and sadly there is no effort made to reason with them or explain them away, but I don’t think that those detract much from the quality of the story.
Personally I found most of the characters to be very enjoyable. I especially liked the villains and the time taken aside in order to develop their characters (including the use of many flashbacks) to the point where it is shown that their actions are the result of bitter and human sentiments that everyday people harbour, driven to an extreme. Although only a handful of villains have more than a couple of episodes’ worth of screen time, they show great depth of character, and they viewer can empathize with their struggle. The members of the earthbound military group also show much depth and variance, from the stoic leader to the travestite engineer; there are even some standalone episodes dedicated to exploring their past and present them as more well-rounded characters, so there are no complaints there. One point which did nag me was the origin stories of some of the supportive Tekkamen; the protagonist’s origin is very deliberate and limiting as a unique exception to the general process, and having additional characters also appear as exceptions stretches credibility a little.
Designs are definitely at their best when dealing with the techno-organic; the human houses and other constructions run over by alien fauna have a sense of haunt about them that feels as if taken straight from a horror film. Almost as good are the space battles; admittedly there are only so many ways one can draw explosions and laser beams against a starry background, but they are nicely choreographed. The rest of the graphics varies from mediocre to good. Animation is handled by studio Tatsunoko, which used to have the annoying tendency to intermittently botch their own designs. In the case of Tekkaman Blade, there are various examples where the proportions and perspective angles of characters and objects are messed up, making the scenes appear lopsided. It doesn’t happen often, but it is annoying where noticeable. Fortunately the studio improved considerably in the following years; among the DVD specials are included some outtakes where episodes or scenes are redrawn from scratch, and the designs there are richer and more detailed.
What I liked best about the music was the fact that each character party had its own musical theme, which could be heard in most scenes depicting them; in fact, there were themes even for some specific characters! Some of those were very good, and the whole attempt complemented the experience very nicely. Voice acting was very competent, with no real surprises or let-downs. At times the dramatic dialogue sounded a bit sappy, and the war cries had a certain amount of camp in them, but I suppose that it is the lines themselves, rather than the actors voicing them, which are to blame. Finally, the OP and ED alike are very well done; although not memorable, they are pleasant to listen during the course of the series.
The ending of the series brings closure to the whole saga, while leaving ample room for a sequel. However, the series itself is self-contained and can be watched without any knowledge of sequels or alternative versions (which is a nice way to say “please don’t watch the sequel, it was bad”). Overall I found that watching Tekkaman Blade was an surprisingly pleasant experience. It sounds like a banal story of yet another mecha anime of the ‘90s, but in truth it is amongst the best of its kind.
Stats
Type: Series
Length: 49 X 20 min
Rating
Production: 7/10
Plot: 6/10
Setting: 6/10
Characters: 7/10
Overall: 7/10